Global K-12 Game-based Learning Market 2017-2021: Key Vendors are GlassLab, Microsoft, Osmo & PlayGen
- Wednesday, August 30, 2017, 5:16
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DUBLIN, August 30, 2017 /PRNewswire/ —
The “Global K-12 Game-based Learning Market 2017-2021” report has been added to Research and Markets’ offering.
The global k-12 game-based learning market to grow at a CAGR of 27.55% during the period 2017-2021.
The report covers the…
Source: http://www.prnewswire.com/news-releases/global-k-12-game-based-learning-market-2017-2021-key-vendors-are-glasslab-microsoft-osmo–playgen-300511419.html